[vc_row][vc_column width=”1/4″][vc_single_image image=”12954″ img_size=”full”][/vc_column][vc_column width=”3/4″][vc_column_text]This interface was originally designed for stroke patients to improve long term memory recall, and also teach tasks that are required for everyday life.

This is a simple gaze interface that can used with any age group and on any device. In this circumstance the leap motion interface was used for global location menu interface and the gaze menu used simultaneously within the experience. Obvious differentiation of interfaces is important so the user can focus on the task at hand.

This kind of system is also perfect for younger users as it promotes a relaxed and formulaic use of the environment and encourages pre-planning before taking action.

After using the with obvious known objects the interface slowly replaces items with more abstract objects. While this is not encouraged for stability within an interface it is a perfect way to promote neuro-plasticity and perfect for those with brain trauma.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_video link=”https://www.youtube.com/embed/OK1KoIy896A”][/vc_column][/vc_row][vc_row][vc_column]

  • Parting the Veil - Demystifying death
  • Quest - Alpha Brain Wave Trainer
  • Mobile VR Gaze Interface + 360 Video
  • Leap Motion Rehabilitation Interface
  • Rift - Museum Simulator
  • Cognitive Recall Interface
  • Mobile VR - Dockyard Training 360 Video
  • HTC Vive - Adelaide City Library
  • HTC Vive / Gear VR - Dementia Garden Visualisation
  • Oculus - Basketball for limited movement individuals