[vc_row][vc_column width=”1/4″][vc_single_image image=”12950″ img_size=”full”][/vc_column][vc_column width=”3/4″][vc_column_text]This experience is part of a much bigger journey, which is using Oculus (or other HMD) and Leap Motion to allow stroke patients and those with upper body mobility issues to train their hand eye co-ordination. It is also a great test case for all other uses.

A strong understanding of mobility and flexibility, coupled with simplicity, relaxation, stress release and the opportunity to not feel time pressure in a virtual environment all play into this experience.

As the quality of hand tracking improves, we are finding many new ways to streamline the interface, but in this case, and with younger age education, its much better to mimic devices the user already understands, like button interfaces to navigate their space, with haptic feedback possibilities in fiture iterations.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_video link=”https://www.youtube.com/embed/-d3iB4gKgg8″][/vc_column][/vc_row][vc_row][vc_column]

  • Parting the Veil - Demystifying death
  • Quest - Alpha Brain Wave Trainer
  • Mobile VR Gaze Interface + 360 Video
  • Leap Motion Rehabilitation Interface
  • Rift - Museum Simulator
  • Cognitive Recall Interface
  • Mobile VR - Dockyard Training 360 Video
  • HTC Vive - Adelaide City Library
  • HTC Vive / Gear VR - Dementia Garden Visualisation
  • Oculus - Basketball for limited movement individuals